This not only lets her control her left/right momentum but also grants the ability to 'rocket jump' off a tear explosion. jHK alters her jump arc trajectory, and holding j will make her float. While she lacks a double jump or airdash, she has some air movement tricks to keep her movement varied. When she's close she can leverage her fast dash to get in range for her high/low 50/50 game. The opponent will need to move around L Napalm Shot and the tears it creates, which opens up opportunities to intercept them with her strong set of air buttons or her tall air throw. Tears are useful in many situations, and incorporating them into her already well rounded tool kit will be the key to success with her.Īn effective gameplan with her typically is focused around L Napalm Shot (6LP) which controls the opponent on the ground, chips away at their health, and builds meter. From anywhere, they can be detonated quickly with Napalm Trigger (8LK) to hit opponents attempting to move past them. When nearby, they can be detonated after making contact with certain normals or specials which will open up new confirm opportunities and put trades in her favor. The threat of tears will deter the opponent from jumping or attacking near them. Her defining mechanic is her tears, which are mines that linger on the screen and detonate with a big hitbox and lots of hitstun. Parasoul is a flexible charge character with both a strong space control game and mixup/pressure game. Wielding the living umbrella, Krieg, she fights with grace, poise and cunning to defend her family honor and destroy the Skull Heart so no one can repeat her mother’s terrible mistake. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Hungern is quite RAVENOUS and dangerous when he is hungryīut not yet STARVING - expect to be rewarded if you can maintain this narrow window of power! Umbrella players will have to manage Hungern's hunger level or at least adapt to how her moves change based on Hungern’s state.Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. If Hungern is OVERSTUFFED, moves that involve him conjuring something from the depths of his stomach may have bonus effects. Hungern will get hungrier as the match goes on or after performing certain actions, and his hunger level will influence his move properties.įor example, If Hungern is STARVING, normals that use him are slower, but moves that involve devouring the opponent are stronger. Most of her attacks will involve Hungern in some way. While she is slow with limited movement options, she can use special moves to approach with some risk. Umbrella is a small character with BIG swings thanks to her living weapon, Hungern. Please note that this is all HEAVILY subject to change after further testing and development, and the terms used to describe her toolkit and states are a work in While Umbrella is still very early on in development, we wanted to share some details about where her gameplay direction is heading at the moment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |